#pragma once
#ifndef OBR_BACKGROUNDDATA_H
#define OBR_BACKGROUNDDATA_H

#include "DScommon.h"
#include "TextureDS.h"

namespace OBR
{

struct SolidColorBackgroundData
{
    OBR::Spectrum radiance;
};

struct SkySphereBackgroundData
{
    DeviceTexture2D<OBR::Spectrum> bg;
};

} // namespace OBR

#endif